Post by DogTrot on May 3, 2009 15:22:55 GMT -5
This will constantly change and be updated, but check below for the prices! Roleplay your character buying something and a staff will NPC the shopkeeper in addition to giving you the goods.
If you want to sell your items back, you can post here and get 50% of the price back for your purchase. If you know another member who wants to buy that item, though, you could probably get more money from them, and they could buy it at a discount from you.
For the sake of keeping our beloved planet intact, Charged Particle Cannons are not available by default on any of our wide variety of zoids. You can purchase one, however, once you get enough points as a team, for your zoids. Whatever you put it on, though, will also jump up one rank for the addition.
Price to activate the Charged Particle Cannon on zoids with existing hardware:
1000 Team Points
Price to purchase and mount the Charged Particle Cannon externally on a zoid:
1250 Team Points
If you want to sell your items back, you can post here and get 50% of the price back for your purchase. If you know another member who wants to buy that item, though, you could probably get more money from them, and they could buy it at a discount from you.
Buildings
Small Barracks Enough room to comfortably house and entertain a small team of under 5 people. | 50 Points | |
Medium Barracks This building can comfortably support up to 25 people in a relatively good level of luxury. | 100 Points | |
Large Barracks This large tower not only has the capacity to hold 100 people in it, but also can keep them settled into the lap of luxury. | 250 Points | |
Rocky Outcropping The most basic way to store zoids. It can hold quite a few and provides cover during a fight, but won't protect from rain or prying eyes. | 50 Points | |
Garage Every base should have at least one of these. It has a capacity of one zoid, and can be used to repair/maintain/upgrade zoids between battles. | 50 Points | |
Warehouse The general storage building of any base, this can hold parts, equipment, and zoids that aren't used very often. | 100 Points | |
Hangar The best when it comes to Zoid storage and maintenance. This can hold all the zoids you need, and repair/upgrade them inside as well. | 250 Points | |
Generator While this generator looks small, it is quite powerful. Necessary for powering on-site defenses or a base-wide shield. | 100 Points | |
Factory Thinking of going into the Zoids business as a mechanic? This Factory has all the equipment needed to produce zoids/parts for you to sell or trade. | 300 Points |
Pilots
S Rank Of all the mercenary pilots out there, these ones are the best. Unmatched in skill or professionalism, nothing could help your team more. | 1600 Points | |
A Rank These pilots Are the most professional out there. Veterans with countless battles, they know Zoids and their warriors inside and out. | 800 Points | |
B Rank These pilots have natural talent that let them shine out above the masses of warriors around them. They are always looking to prove themselves. | 400 Points | |
C Rank These pilots know what they are doing, and are competent at piloting zoids. They are obscure, but valuable. | 200 Points | |
D Rank These pilots are just starting out in the industry, and still haven't worked out all the little kinks of piloting zoids. | 100 Points | |
F Rank Unskilled, often unpleasant, these are the thugs of the piloting industry. They get blown up often. | 50 Points |
Extra Zoids
S Zoid Any extra S zoid. Useful for changing zoids often or if you have purchased another pilot who needs a zoid. | 1600 Points | |
A Zoid Any extra A zoid. Useful for changing zoids often or if you have purchased another pilot who needs a zoid. | 800 Points | |
B Zoid Any extra B zoid. Useful for changing zoids often or if you have purchased another pilot who needs a zoid. | 400 Points | |
C Zoid Any extra C zoid. Useful for changing zoids often or if you have purchased another pilot who needs a zoid. | 200 Points | |
D Zoid Any extra D zoid. Useful for changing zoids often or if you have purchased another pilot who needs a zoid. | 100 Points | |
F Zoid Any extra S zoid. Useful for changing zoids often or if you have purchased another pilot who needs a zoid. | 50 Points |
Special Zoids
Gustav A common zoid used for transporting other zoids. It has thick armor, and a trailer with the capacity to transport 2 zoids. | 50 Points | |
Hover Cargo A higher-end transport zoid, with the facilities to transport a small team. 4 zoids in the hangar, 2 in the head. | 250 Points | |
Whale King By far the best of the normal. transport zoids. It flies through the sky, and can carry a small batallion of zoids. | 500 Points | |
King Gojulas One of the mightiest of zoids. This monster fortress zoid requires quite a crew to operate its massive destructive power. | 2000 Points | |
UltraSaurus This is a heavily-armed and armored base on legs. Low mobility is made up for with high firepower and massive zoid hangars. | 1500 Points | |
King Phalanx A custom upgraded model of the Ultrasaurus. While the zoid hangars are untouched, the destructive power and mobility is increased. | 2000 Points | |
Mad Thunder Another powerful fortress zoid, this one a bit more powerful due to its lack of zoid compartments. Still not allowed in sanctioned zoid combat. | 2000 Points | |
Death Saurer This model is not the ancient one that almost destroyed the planet, but a constructed copy. It's powerful, but not as much as the original. | 2500 Points | |
Bloody Demon An upgraded model of the Death Saurer, mounted with massive gatling cannons. Instead of trying to copy the original Death Saurer, this one is a different improvement. | 3000 Points | |
Death Meteor This is the closet artificial construction to come close to the power that once annihilated the planet. Not much is known about it. | 5000 Points | |
Gilvader The soaring king of the sky. This flying fortress zoid boasts capacity power and mobility, a hard combination to beat. | 2000 Points | |
Death Stinger Much like the Death Saurer, this one is just a copy of the once all-powerful model of zoid. This will be quite the force to reckon with. | 2500 Points | |
Jagd Stinger This is the upgraded model of the Death Stinger. Despite being a bit uglier, it is the closest to the power of the original. | 4500 Points | |
Dragoon Nest Looking for power in the sea? This transport zoid boasts not only power, but unrivaled sea-carrying zoid capacity. | 500 Points |
Charged Particle Cannon Upgrade
For the sake of keeping our beloved planet intact, Charged Particle Cannons are not available by default on any of our wide variety of zoids. You can purchase one, however, once you get enough points as a team, for your zoids. Whatever you put it on, though, will also jump up one rank for the addition.
Price to activate the Charged Particle Cannon on zoids with existing hardware:
1000 Team Points
Price to purchase and mount the Charged Particle Cannon externally on a zoid:
1250 Team Points