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Post by Rui Zeal on May 31, 2009 0:42:39 GMT -5
Zoid:Atakcat Phantasm Status:Normal Rank:C Description:While we all know the atakcat is a stealth attack zoid equipped with so much stealth..stuff that only some of the most advance equipment can detect it, however it has one major flaw. It has a very limited movement range, in other words, it doesn't get many miles to the gallon. The Phantasm was designed to correct the few major flaws in the design of the base model. The armor was thinned, increasing it's speed, agility, and range, though reducing it's already minor armor. It's internal mechanics were rebuilt from the ground up, increasing the energy efficiency; and the weapons systems were modified so that the weapons would be powered down most of the time. The advantage to that is more power to further increase range, and the unshielded weapons will no longer have a noticeable heat signature. The drawback is that it takes a full turn switching from stealth mode before the weapons are usable. Even in combat mode, the optic camo is usable. The original models poor weaponry was also updated, allowing it to go toe to toe with more modern models such as the Rev Raptor. A Radar shield was also added in addition to stealth paint that absorbs about 90% of incoming Radar signals. It was also redesigned with a ZODIS system, making it more intelligent and responsive than the average Atakcat. This increases the computing abilities of the zoid to those of the Shadow Fox. Weapons:AZ 20mm tri-barreled laser-sighted energy Gatling(chest); A small caliber energy Gatling with both inferred and ultraviolet laser sights to ensure maximum accuracy. Designed to take out lightly armored, agile targets. Counter Size(x2) and long range scope(back): To add to the atakcat's melee abilities, as well as it's recon a set of Rev Raptor Counter Scythes were added to the back of the Phantasm, and were used as a mount for an advanced optics long range scope containing inferred, ultraviolet, and a 300x zoom. The Counter Size need to be charged like a Blade Liger's to be able to cut well. Other Equipment: Composite Sensor Unit: A multi-sensor unit that contains several different anti-stealth sensors. These are primarily devices to detect discrepancies in returning Radar waves. 3D Radar Antennae: An Antennae that provides a three dimensional radar with zero blip, meaning that it is constantly updated. A holo projector in the cockpit allows it to be properly projected. Optic Camo: A standard Optic camouflage unit that renders the user nearly invisible. This is standard issue on all Atakcats. However, because of all the other equipment, top speed and acceleration are reduced while active. Radar Disruptor: An ECM(I have no clue what that stands for) projector that generates a dome with a ten meter radius from the center of the Atakcat wherein all zoids without radar units shielded from it's specific wavelength loose all their radar abilities. As a result, an equipped zoid does not show up on radar while active. Offense:Medium: On lightly shielded enemies, this zoid is designed to attack from a distance. On heavier zoids, it is designed to attack from the flanks, taking out their mobility then escaping. Defense:Stealth: this is what the zoid was designed for. Strategy: Tactical: This zoid's full potential can be brought out by tactical minds.
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Post by xX Max Xx on May 31, 2009 1:01:29 GMT -5
Well, firstly I must say that you gotta take out the organoid system mention. That's a no-no for now. Then I'm going to say choose one offensive strategy. =o
Now onto the Zoid's abilities. So far, I see you increase speed, decrease weapon strength, and increase stealth. The speed and stealth increase would actually put it up two ranks, borderlining pushing it up one if that makes sense. xD
The decrease in weapon strength is only minor, but the fact that it can't use the weapons in stealth mode -would- drop it down to just a one rank boost, but then you added in the Counter Scythes. This gives it decent close-combat capabilities, which I constitute as enough to push it up to that full two since you increase the accuracy of the ranged weapon. This would make it a B-Rank.
Though DT can say otherwise if he disagrees. @__@
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Post by Rui Zeal on May 31, 2009 1:29:30 GMT -5
you completely forgot to mention that the armor is now so light that nearly any blow could take it out, plus the organoid system is canon; it was used to build the GUnsniper, REv raptor, Etc. PLus this one is internal, meaning that it doesn't boost the zoid's agility, only the intellegence and responcivness. And it only has one ranged weapon, unlike the origanal, which had two. This one is just more accurate. And don't forget to take into account the placement of the weapon. It has maybe a 90 degree shooting angle from where it's mounted on the chest. But if the counter blades are too much, I'll replace them with a sniper rifle or something.
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Post by DogTrot on May 31, 2009 10:08:43 GMT -5
You didn't see Leena's gunsniper running around with an ultimate-X. And all internal organoid systems are internal O.o I will have organoids up soon and you can add it, but for now I'm assuming it's not in.
The armor reduction balances the speed increase, so that results in no change in rank.
The removal of 1 D-ranked zoid weapon to add 2 F rank will almost balance out, maybe stretching it up 1/3 a rank or something. You still haven't moved from D.
Now for the stealth. You have optic camoflage, but in addition to that the widest array of radar implements I've seen in a long time. Your stealth needs to be powered down to use your gun, but you won't need to thanks to those counter-scythes you have there. The fact that sight, radar, and heat signature are all completely invisible makes your zoid completely undetectable by any means, and you can still attack while stealthed. At the same time, you have powerful radar to detect any other stealth devices, and have full 3D radar no-blip for the entire battlefield. I definitely agree that it would bump it up at least 2 ranks, to B.
The only weakness I see in the stealth is that you have to get up close to use those counter-scythe blades, and that's when your opponent can find and hit you. With even lower armor, one hit would be all it takes for most C rank zoids and up to take it out.
EDIT: In addition to that, there is already an existing canon zoid called the Atak Cat Noir. Pick a different name.
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Post by Rui Zeal on Jun 1, 2009 0:13:34 GMT -5
ok, the organoid system that I am talking about is completely unrelated to the one in NCZ. The Organoid system that the zoid uses is like a downgraded version of the one that comes standerd on the Rev Raptor( link) The only support equipment that I added over the defaults for the Atak cat is the Radar disruptor,( proof). I have reduced it's ranged abilities to the point where it is only effective against lightly armored units such as the Rev Raptor, Gunsniper, and Godos, mostly small size zoids. As for the Counter Size, I'l change them to be more similar to the Zoids Vs. versions that need to be powered up to cut well.
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Post by Rui Zeal on Jun 6, 2009 22:39:20 GMT -5
Bump
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Post by DogTrot on Jun 10, 2009 21:51:11 GMT -5
Alright, few more things.
1.) You still have "Noir" in the description. Change it.
2.) That kind of thing isn't the Oragnoid system mentioned in the show either. We go by the show, not Battle Story, as there are less indescrepencies. Remove the line talking about the organoid system, since pretty much all zoids have the same base version you're talking about in the Anime: none. If you want to add that to the general site, post that in discussion.
3.) Your camoflage is still infallible, even if you do need to drop it to use the blades. For the blades, having them power up will help your cause, since it requires the dropping of the shield. If they get MORE powerful than normal rev raptor blades, though, then that alone will increase its rank. I'm assuming they DON'T, but if you want them to, add one rank to my final assessment.
4.) Declare what the 'several different anti-stealth sensors' are. You have to be specific, you can't just make one up on the spot mid-battle and spot your opponent.
5.) I'm willing to make this C rank, but with one stipulation: your stealth needs a weakness. It currently has none, you can't be detected by heat, radar, or visuals when in stealth mode. Even if you can't attack, that's still too powerful for C. If you are willing to reduce its top speed to put energy into the shields and maintain no heat signature, then it's officially approved for C.
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Post by Rui Zeal on Jun 10, 2009 22:18:24 GMT -5
ok, done
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Post by xX Max Xx on Jun 12, 2009 19:31:35 GMT -5
Hm... DT can say otherwise, but for now I approve.
You took out both its ranged weaponry, changing it with one melee weapon and one ranged weapon that's stronger than either of its old ones. Apparently the Stealth Shield was scrapped for the Radar Disruptor.
So I believe it's alright to label this as a low C-Rank. =o
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Post by Rui Zeal on Jun 12, 2009 21:35:44 GMT -5
yaym, now I just need to get an accept from Inu-sama
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Post by DogTrot on Jun 12, 2009 21:49:46 GMT -5
Lol, Max is like my equal, his acceptance works fine. I don't challenge the approval.
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