Post by Rui Zeal on Jul 13, 2009 23:43:48 GMT -5
Zoid:Evoflyer 'Sora'
Status:Normal
Rank:(target-B)
Description:a modification to the basic Evoflyer frame that increases speed to roughly the same as a ordinary Pteras, while maintaining the zoid's agility. It also increases the zoid's abilities both offensive and otherwise by adding a low grade e-shielder, upgrading the boosters, and adding the handguns and tail assault rifle of the Unenlagia.
(just to note, I'm adding boosters, and an E-shield, as well as two D-rank weapons and as many speed boosts as possible, I believe the land speed would increase to about 210 KPH, and the air speed to about mach 2.2.)
Weapons:
Bite Fang: simple metal teeth designed and reinforced to tear zoid armor.
Strike Claw (2): Claws designed much the same as the Bite Fangs, I.E. able to cut and tear light zoid armor.
"Thompson" 108 MM AZ Assault Rifle (2): A 108 MM assault rifle able to fire a massive 1200RPM
"Smith & Weston" 89 MM AZ Handgun (2): a powerful 89MM submachine gun with a firing rate of 800 RPM
Other Equipment:
Magnesser Lift: The same technology used on the Salamander and the Pteras, it utilizes magnetics to provide both lift and stabilization. However this zoid also uses traditional aerodynamics to generate lift.
Ion Booster(upgraded): An upgraded version of the standard version of the Evoflyer's Ion Booster, this is roughly twice as powerful as the original.
Offense:Mid range
Defense:speed
Strategy:tactical
Zoid: Whale King Mk. II
Status:Special
Rank:Fortress Zoid
Description: The only scaled up Mk.II zoid, this zoid started with a 50% larger unarmed whale king and added more weapons, more shields, more of just about everything. It also mounts a hyper OS that improves it's AI to near human levels. It is, however, still restrained by the War Time variants of the Three Laws of Robotics.
Weapons:
720mm Triple Barreled Mass Driver Cannon (8): With four mounted on each the top and bottom of the zoid, these weapons were mounted with the intent of protecting the zoid from heavily armored zoids and super-large zoid such as Ultra saurus and Gil Vader. Though the rate of fire is only about 30 RPM at best with the automated reloading system, each round can puncture nearly any armor, and pack enough concussive force to knock a King Gojulas for a loop.
Quadro-barrelled AA 150MM guns(100): to take out the faster targets, the Whale King MK.II comes standard with one hundred quadro-barrelled AA guns. The Rate of Fire is about 1000RPM per barrel with the automated reloading system.
HCSC(Hyper Compressed Shock Cannon): The Main battery of the zoid, a fixed mounted cannon that fires spheres of super compressed air mounted in the nose of the flying fortress. The sphere has a radius of three meters, and if it collides with an object less than thirty meters of a given target, even a Gilvader or a normal Whale King, the target will be forced at least a meter to the side, and the sonic burst caused by the attack can rupture eardrums at that range. The maximum effective range of the sonic attack, meaning the range within which a human pilot will be disoriented for at minimum five seconds, is almost a kilometer.
"Reaper" Super Heavy cannons(4): Obscenely powerful cannons mounted on the back of the Whale King Mk.II, they sport a massive 1.020 meter radius. The mere shock wave within two meters of them is enough to rip a lightweight to shreds. While each cannon can only fire one round per minute, and the guns are fixed, they are still strong enough to strongly discourage any zoid from attempting to follow.
Other Equipment:
Catapult Launcher: a magnetically accelerated catapult launcher for mobilizing zoids.
Crane: An internal crane that can be lowered out the bomb bay doors for quick loads and unloads. It can also be used for the maintenance of zoids within the Whale King Mk.II
Main Dry Dock: Able to prepare up to three zoids for launch at a time, this is where zoid maintenance Etc is preformed.
Zoid Hangar (5): a hanger area within the fortress. Each is able to hold ten zoids.
automated reloading system: A system where in the zoid automatically reloads all of it's own weapons as well as those of zoids that are in the Main Dry Dock.
Deoricalcum super infused core: A zoid core infused with enough Deoricalcum to power several ordinary Dark zoids.
Hyper OS: A combination of programs and hardware that improves a zoids natural AI to near human standards, while still maintaining the war version of the Three Laws of Robotics.
Sonic buffer: Similar to Sound Proofing, a Sonic Buffer prevents the Decibel levels within the zoid from reaching levels unsafe for humans.
AP field: An Anti-particle field based on the one mounted on the Mad Thunder, it protects the equipped zoid from Particle-based weaponry.
AG field: Much like the AP field, it all but nullifies abnormal gravity fields.
Mag Field: A basic, yet powerful magnetic force emitted from the zoid to prevent bullets and energy weapons from impacting. Must be disabled when launching zoids.
Offense: Mid Range
Defense: Armor
Strategy: Reckless
Zoid:Beserk Fuhrer Base
Status:Normal
Rank:(target-C)
Description: A completely unarmored Berserk Fuhrer. This zoid, even unarmored, has greater agility than the Geno Saurer, and perhaps even the Geno Breaker. However, it, as a zoid based directly off of a wild zoid, lacks any sort of ranged weaponry.
Weapons:
Electron Fang: an electrically enhanced set of dentures.
Strike Claw x2: a heavily reinforced set of claws
Strike Smash Tail: A powerful tail able to smack a Liger Zero Panzer almost into the air.
Strike Laser Claw x2:Energy enhanced Strike Claws
Diffuse Charged Particle Cannon: a(currently unusable) particle weapon with a massive range.
Other Equipment:
Charged Particle Generator: A way other than a charged particle intake fan to garner the ammunition for charged particle weapons.
Offense:close range
Defense:speed
Strategy:reckless
Zoid: Berserk Fuhrer Sieg (Victory) CAS
Status:Normal
Rank:(target-B)
Description:A basic Berserk Fuhrer armed with Gairyuki armor and a redesigned helm. No other real changes. As a result, it cannot properly utilize the energy obtained from the ray absorbing vernier.
Weapons:
Electron Fang: an electrically enhanced set of dentures.
Strike Claw x2: a heavily reinforced set of claws
Strike Smash Tail: A powerful tail able to smack a Liger Zero Panzer almost into the air.
Strike Laser Claw x2:Energy enhanced Strike Claws
Machineguns (4):a 108MM 800RPM machine gun
Diffuse Charged Particle Cannon: a(currently unusable) particle weapon with a massive range.
Other Equipment:
Charged Particle Generator: A way other than a charged particle intake fan to garner the ammunition for charged particle weapons.
Blox-CAS: armor composed of Blox technology. can be seperated into the Hien and Gekkou automated units.
Ion Boosters (2):a fairly powerful type of speed booster. taken by Hien
Ray-Absorbing Verniers (12): a device that can absorb energy from enemy beam and particle weapons. energy cannot be used by main body due to compatibility issues
Blox hardpoints (19):points specialized for mounting Blox and weapons from Blox Zoids
Magnesser Wings:wings that use magnetics to generate lift, oft for flight. These can only allow the main body to hover a few feet off the ground. When used by Hien, they allow full flight.
Omni-directional E-shield: a powerful E-shield that covers a full 360 degrees. It becomes 150 stronger when used by gekkou, but becomes a standard mono-directional shield.
Offense:Short range
Defense:speed
Strategy:tactical
Zoid: Berserk Fuhrer Sieg (Victory)
Status:Normal
Rank:(target-A)
Description:A Beserk Fuhrer Sieg modified to to be able to use properly the Ray Absorbing Vernier.
Weapons:
Electron Fang: an electrically enhanced set of dentures.
Strike Claw x2: a heavily reinforced set of claws
Strike Smash Tail: A powerful tail able to smack a Liger Zero Panzer almost into the air.
Strike Laser Claw x2:Energy enhanced Strike Claws
Machineguns (4):a 108MM 800RPM machine gun
Diffuse Charged Particle Cannon: a(currently unusable) particle weapon with a massive range.
Ray-Absorbing Charged Particle Cannon: Another (currently unusable) particle weapon, this one is fueled by the ray-absorbing-vernier as opposed to the Diffuse Charged Particle Cannon which uses the charged particle generator.
Other Equipment:
Charged Particle Generator: A way other than a charged particle intake fan to garner the ammunition for charged particle weapons.
Blox-CAS: armor composed of Blox technology. can be seperated into the Hien and Gekkou automated units.
Ion Boosters (2):a fairly powerful type of speed booster. taken by Hien
Ray-Absorbing Verniers (12): a device that can absorb energy from enemy beam and particle weapons. energy cannot be used by main body due to compatibility issues
Blox hardpoints (19):points specialized for mounting Blox and weapons from Blox Zoids
Magnesser Wings:wings that use magnetics to generate lift, oft for flight. These can only allow the main body to hover a few feet off the ground. When used by Hien, they allow full flight.
Omni-directional E-shield: a powerful E-shield that covers a full 360 degrees. It becomes 150 stronger when used by gekkou, but becomes a standard mono-directional shield.
Offense:middle range
Defense:speed
Strategy:tactical
Status:Normal
Rank:(target-B)
Description:a modification to the basic Evoflyer frame that increases speed to roughly the same as a ordinary Pteras, while maintaining the zoid's agility. It also increases the zoid's abilities both offensive and otherwise by adding a low grade e-shielder, upgrading the boosters, and adding the handguns and tail assault rifle of the Unenlagia.
(just to note, I'm adding boosters, and an E-shield, as well as two D-rank weapons and as many speed boosts as possible, I believe the land speed would increase to about 210 KPH, and the air speed to about mach 2.2.)
Weapons:
Bite Fang: simple metal teeth designed and reinforced to tear zoid armor.
Strike Claw (2): Claws designed much the same as the Bite Fangs, I.E. able to cut and tear light zoid armor.
"Thompson" 108 MM AZ Assault Rifle (2): A 108 MM assault rifle able to fire a massive 1200RPM
"Smith & Weston" 89 MM AZ Handgun (2): a powerful 89MM submachine gun with a firing rate of 800 RPM
Other Equipment:
Magnesser Lift: The same technology used on the Salamander and the Pteras, it utilizes magnetics to provide both lift and stabilization. However this zoid also uses traditional aerodynamics to generate lift.
Ion Booster(upgraded): An upgraded version of the standard version of the Evoflyer's Ion Booster, this is roughly twice as powerful as the original.
Offense:Mid range
Defense:speed
Strategy:tactical
Zoid: Whale King Mk. II
Status:Special
Rank:Fortress Zoid
Description: The only scaled up Mk.II zoid, this zoid started with a 50% larger unarmed whale king and added more weapons, more shields, more of just about everything. It also mounts a hyper OS that improves it's AI to near human levels. It is, however, still restrained by the War Time variants of the Three Laws of Robotics.
Weapons:
720mm Triple Barreled Mass Driver Cannon (8): With four mounted on each the top and bottom of the zoid, these weapons were mounted with the intent of protecting the zoid from heavily armored zoids and super-large zoid such as Ultra saurus and Gil Vader. Though the rate of fire is only about 30 RPM at best with the automated reloading system, each round can puncture nearly any armor, and pack enough concussive force to knock a King Gojulas for a loop.
Quadro-barrelled AA 150MM guns(100): to take out the faster targets, the Whale King MK.II comes standard with one hundred quadro-barrelled AA guns. The Rate of Fire is about 1000RPM per barrel with the automated reloading system.
HCSC(Hyper Compressed Shock Cannon): The Main battery of the zoid, a fixed mounted cannon that fires spheres of super compressed air mounted in the nose of the flying fortress. The sphere has a radius of three meters, and if it collides with an object less than thirty meters of a given target, even a Gilvader or a normal Whale King, the target will be forced at least a meter to the side, and the sonic burst caused by the attack can rupture eardrums at that range. The maximum effective range of the sonic attack, meaning the range within which a human pilot will be disoriented for at minimum five seconds, is almost a kilometer.
"Reaper" Super Heavy cannons(4): Obscenely powerful cannons mounted on the back of the Whale King Mk.II, they sport a massive 1.020 meter radius. The mere shock wave within two meters of them is enough to rip a lightweight to shreds. While each cannon can only fire one round per minute, and the guns are fixed, they are still strong enough to strongly discourage any zoid from attempting to follow.
Other Equipment:
Catapult Launcher: a magnetically accelerated catapult launcher for mobilizing zoids.
Crane: An internal crane that can be lowered out the bomb bay doors for quick loads and unloads. It can also be used for the maintenance of zoids within the Whale King Mk.II
Main Dry Dock: Able to prepare up to three zoids for launch at a time, this is where zoid maintenance Etc is preformed.
Zoid Hangar (5): a hanger area within the fortress. Each is able to hold ten zoids.
automated reloading system: A system where in the zoid automatically reloads all of it's own weapons as well as those of zoids that are in the Main Dry Dock.
Deoricalcum super infused core: A zoid core infused with enough Deoricalcum to power several ordinary Dark zoids.
Hyper OS: A combination of programs and hardware that improves a zoids natural AI to near human standards, while still maintaining the war version of the Three Laws of Robotics.
Sonic buffer: Similar to Sound Proofing, a Sonic Buffer prevents the Decibel levels within the zoid from reaching levels unsafe for humans.
AP field: An Anti-particle field based on the one mounted on the Mad Thunder, it protects the equipped zoid from Particle-based weaponry.
AG field: Much like the AP field, it all but nullifies abnormal gravity fields.
Mag Field: A basic, yet powerful magnetic force emitted from the zoid to prevent bullets and energy weapons from impacting. Must be disabled when launching zoids.
Offense: Mid Range
Defense: Armor
Strategy: Reckless
Zoid:Beserk Fuhrer Base
Status:Normal
Rank:(target-C)
Description: A completely unarmored Berserk Fuhrer. This zoid, even unarmored, has greater agility than the Geno Saurer, and perhaps even the Geno Breaker. However, it, as a zoid based directly off of a wild zoid, lacks any sort of ranged weaponry.
Weapons:
Electron Fang: an electrically enhanced set of dentures.
Strike Claw x2: a heavily reinforced set of claws
Strike Smash Tail: A powerful tail able to smack a Liger Zero Panzer almost into the air.
Strike Laser Claw x2:Energy enhanced Strike Claws
Diffuse Charged Particle Cannon: a(currently unusable) particle weapon with a massive range.
Other Equipment:
Charged Particle Generator: A way other than a charged particle intake fan to garner the ammunition for charged particle weapons.
Offense:close range
Defense:speed
Strategy:reckless
Zoid: Berserk Fuhrer Sieg (Victory) CAS
Status:Normal
Rank:(target-B)
Description:A basic Berserk Fuhrer armed with Gairyuki armor and a redesigned helm. No other real changes. As a result, it cannot properly utilize the energy obtained from the ray absorbing vernier.
Weapons:
Electron Fang: an electrically enhanced set of dentures.
Strike Claw x2: a heavily reinforced set of claws
Strike Smash Tail: A powerful tail able to smack a Liger Zero Panzer almost into the air.
Strike Laser Claw x2:Energy enhanced Strike Claws
Machineguns (4):a 108MM 800RPM machine gun
Diffuse Charged Particle Cannon: a(currently unusable) particle weapon with a massive range.
Other Equipment:
Charged Particle Generator: A way other than a charged particle intake fan to garner the ammunition for charged particle weapons.
Blox-CAS: armor composed of Blox technology. can be seperated into the Hien and Gekkou automated units.
Ion Boosters (2):a fairly powerful type of speed booster. taken by Hien
Ray-Absorbing Verniers (12): a device that can absorb energy from enemy beam and particle weapons. energy cannot be used by main body due to compatibility issues
Blox hardpoints (19):points specialized for mounting Blox and weapons from Blox Zoids
Magnesser Wings:wings that use magnetics to generate lift, oft for flight. These can only allow the main body to hover a few feet off the ground. When used by Hien, they allow full flight.
Omni-directional E-shield: a powerful E-shield that covers a full 360 degrees. It becomes 150 stronger when used by gekkou, but becomes a standard mono-directional shield.
Offense:Short range
Defense:speed
Strategy:tactical
Zoid: Berserk Fuhrer Sieg (Victory)
Status:Normal
Rank:(target-A)
Description:A Beserk Fuhrer Sieg modified to to be able to use properly the Ray Absorbing Vernier.
Weapons:
Electron Fang: an electrically enhanced set of dentures.
Strike Claw x2: a heavily reinforced set of claws
Strike Smash Tail: A powerful tail able to smack a Liger Zero Panzer almost into the air.
Strike Laser Claw x2:Energy enhanced Strike Claws
Machineguns (4):a 108MM 800RPM machine gun
Diffuse Charged Particle Cannon: a(currently unusable) particle weapon with a massive range.
Ray-Absorbing Charged Particle Cannon: Another (currently unusable) particle weapon, this one is fueled by the ray-absorbing-vernier as opposed to the Diffuse Charged Particle Cannon which uses the charged particle generator.
Other Equipment:
Charged Particle Generator: A way other than a charged particle intake fan to garner the ammunition for charged particle weapons.
Blox-CAS: armor composed of Blox technology. can be seperated into the Hien and Gekkou automated units.
Ion Boosters (2):a fairly powerful type of speed booster. taken by Hien
Ray-Absorbing Verniers (12): a device that can absorb energy from enemy beam and particle weapons. energy cannot be used by main body due to compatibility issues
Blox hardpoints (19):points specialized for mounting Blox and weapons from Blox Zoids
Magnesser Wings:wings that use magnetics to generate lift, oft for flight. These can only allow the main body to hover a few feet off the ground. When used by Hien, they allow full flight.
Omni-directional E-shield: a powerful E-shield that covers a full 360 degrees. It becomes 150 stronger when used by gekkou, but becomes a standard mono-directional shield.
Offense:middle range
Defense:speed
Strategy:tactical